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Saturday, September 18th 2004

12:36:05 AM

Breeders' Cup Generator

A generator is another method for making predictions at the horse and greyhound tracks. It take the astro, along with the handicapping factors for the track in question, it then compiles all of the stats, giving the horse the percentage of his ability to win. Below is a copy from our 2001 Breeder's Cup Seminar. For this track we used three levels, along with other stats for the track in question. We're currently finishing up on Lone Star, and will give you the generator picks as well as the selections from the Winning Trifecta book. Lone Star has been a hard track to crack, and it looks like we could have major upsets, as this is not a class A track, especially for horses racing at different rates.
The latter part of this article pertains to greyhound racing, and we will be at the Greyhound Night of Stars on November 6, 2004.

JACK GILLEN INTERNET SEMINAR FOR BREEDERS' CUP/GREYHOUND

The Internet has brought the race tracks from around the world into our homes via our computers. We can also watch the races and wager on them via the Internet or by making a simple phone call to play any track in the world just like calling your broker to place a stock order. I designed this seminar so that any one in the world can understand the methodology for using six contenders in a race and 18 numbers in the Lottery, and you do not have any prior knowledge of horse or greyhound racing.

Step 1: As an example, I will use the 8th race at the Calder race track for May 24. There are three horses scratched in this race, and they are numbers 10, 13, and 14. This race was provided through the courtesy of Equibase that uses a speed rating number taking the best speed rating from each horse. Horse #1 is 79; horse #2 is 84; horse #3 is 85; horse #4 is 81; horse #5 is 81; horse #6 is 75; horse #7 is 85; horse #8 is 77; horse #9 is 85; horse #11 is 79; and horse #12 is 81. Next, you add them together for a total of 892, then you divide 892 by how many horses are in the race. We have 11 horses in the eighth race, and 11 divided by 892 equals to 81.09. Therefore, the first set of horses that we will call Level 1 has a speed rating of 82 or better since we are looking at 81.09, the horses that qualify are numbers 2, 3, 7, 9, and they are in Level 1.

Now, we go back to the program and take the seven horses that are remaining and add the best speed rating, giving you a total of 553. You divide 553 by the seven remaining horses giving you a total of 79. With these seven horses the one's that have a 79 speed rating or better we will put in Level 2, and these numbers are 1, 4, 5, 11,12. Horses that have a speed rating below 79 will be in Level 3, and they are numbers 6 and 8; in Level 1 we have 2, 3, 7, 9; in Level 2 we have; 1, 4, 5, 11, 12; in Level 3 we have number 6 and 8; and horse's in the Level 1 section we will always keep.

In a race that has nine or fewer horses, we are looking for the top-six contenders in the race, and in a race with over nine horses we are looking for the top-7 contenders in the race. So we have four horses in Level 1, and now we want to take two horses from Level 2. To do this we have to go to the Day-Code chart in 'Files' section at the Yahoo! Breeders' Cup website. May 24th is a C-day, and on a C-day we know numbers 3, 7, 8, 10, 11 are coded horses that have the best aspects to win. Next, you go to the bioinformatics table in the 'Files' section, and look up the horse's code number to find the one that matches.

Horse #1 we know was born on February 23, 1998. Now, you find the 23rd by running your finger across to February, and you will find that he is #1 and fits with the day's pattern. Horse #4 was born on March 22, 1996, is a 2; horse #5 was born on March 21, 1994, is a 4; horse #11 born on March 8, 1996, is a 7; horse #12 born March 31, 1998, is a 2. And since we are looking for a horse with a bio-number 3, 7, 8, 10, 11, the only two we have in Level 2 is #1, and #1 is our choice.

Next, we move to Level 3, and we choose between #6 and #8. Horse #6 was born on April 30, 1998, is a 4; horse #8 was born on February 16, 1997, is a 3, and the horse that qualifies is #8. In Level 1 we have 2, 3, 7, 9, in Level 2 we have #1 and #11, and in Level 3 we have #8. Most horse tracks throughout the world use a speed rating factor, and if they don't you can use the actual running time of the horse; however, when you use the actual running time it has to be the same distance. I will illustrate this for you by using the 12th race at the Seminole Greyhound Park.

You will notice that I have circled the best time the greyhound ran in his last six races for the distance of 5/16. Now, when adding the times we come up with a total of 249.99, and when we divide that by the eight greyhounds in a race, we come up with an average speed time of 31.24. The greyhounds we are looking for must have run the race at 31.24 and under, and they are #1,#2, and #8 in Level 1. We go back and run the speeds for the five remaining greyhounds for a total of 156.71, and when divided by five we come up with 31.34. From those five greyhounds the one's that ran at 31.34 or under are in Level 2, and they are #3 and #5, and in Level 3 the remaining greyhounds are #4, #6, and #7.

When there are only two runners in Level 2, I will leave them there especially if there is less than four in the front end, and I take two away from the Level 3 position. In this race numbers #4 and #6 were eliminated, as #7 was the greyhound that qualified. What if the race track has no birth data available? What would I do? There are a few options. I would look at the day code of past races to see which horse or greyhound won, and in the same day code period, I would run the horses or greyhounds in question against each other. For instance, let's say at the Seminole Track, I had to pick between greyhound #3 and #5 in the 12th race. If you notice, in the last race #5 ran the race at 32.02, and #3 ran the race at 31.65, and #3 won the race; the race prior to that greyhound #5 ran the race at 31.50, and greyhound #5 ran the race at 32.02 and #5 won the race; greyhound #5 won at 31.27 still beating greyhound #3 and greyhound #5 won the race at 31.33, still beating greyhound #3 at 31.96; greyhound #3 had a 31.94 and #3 won that race, then a 31.52 for #5 and 31.59 for #3. Number 5 had four of the six and greyhound #5 would have been the selected pick.

I would generally use seven races to make my decision, but most programs only give you six races. For additional information go to the Internet with websites like Greyhound Racing International (www.rosnet2000.com), click on Entries Plus for the greyhounds performance for the past year. You can look and compare the races and the box numbers and make your selection this way. I like the bio-horse to have the best performance because it makes me feel more confident about my wager. Many times during a race you will have five or six in Level 1, and only have two of the runners remaining in Level 2 and Level 3. Meaning, that the race is highly competitive so you can just use the Top-six in Level 1. Another pattern you will see is that every horse in the race has a speed rating, and you might have a first-time starter. When there is a first-time starter, I will always put him in Level 1, if he is the only one in the race. On May 24, I recall there was a horse like this in the 4th race and the Super paid over $32,000. So there is a reason why a trainer will have a horse like this in this type of race, especially if the horse has the day rating you know it is worth taking the chance to play him.

There are also first-time starter races. What do you do? What I do is take the top-four favorites Then in Level 2, I put the next three, and in Level 4 the next three, depending on how many horses are in the race. If there are only eight horses in the race I will put three in Level 1, three in Level 2, and two in Level 3. Then, I look at the form and do the process of elimination., and now you have the top-six contenders in the race and you are ready for Step 2.

Step 2: Notice the time of the horse's and the greyhound's last race, and if it is the worst of the last six races you mark it with an X. In the 8th race at Calder we know that the #6 horse had a speed rating of 57. It was the worst of his last six races so this horse would get an X if he was in the top six, but I eliminated this horse.

Looking at the greyhound's race numbers 2, 5, and 8 last race was also the worst time of the last six races. These greyhounds would have an X marked over the time, as statistics tell us once this happens the greyhound or horse does not come back to win it is an indication that the animal is drifting into a down cycle.

Step 3: The next step is to put a circle around the morning line favorite. Also, do the same for the greyhound or horse that was the most recent odds-on favorite, and select the one from the last three races with the lowest odds. If you can't find one use the next three races if there is no odds on favorite use the favorite.

Looking at the 12th race, we see that #5 had the lowest odds-on price and this was his last race at .50 on the dollar, you would put a circle around #5. In Calder's race tracks 8th race it would be horse #12 at 1 - 2. Put a square around any of your top selections that had much trouble in the past five races. Example, if you look at greyhound #8 in the 12th race at Seminole you can see the comments are: trouble at the break, hit, fell far turn, hit, bumped, bumped twice. If your top-six contenders are coming in first and second 90 percent of the time.

Go back to race twelve where we have 1, 2, and 8 in Level 1, the numbers 2 and 8 can be eliminated. This is probably why #1 won the race, and only playing three you could have taken a 1, 3, and 5 or taken one from the Level 3. The highest percentage of your winners will come from Level 1. I always like to have a win bet with a Level 2 horse or greyhound, because they come in and pay a higher price. The greyhounds in Level 2 are there because their cycle of racing has been down, and they are getting ready to change and move up or have had a lot of problems in previous races. Level 3 greyhounds come in occasionally but very seldom. In fact, with the three numbers in Level 3, you are lucky to see it hit 1 out of 100 times.

In greyhound racing another factor I use for elimination is the new moon period. If a greyhound gains a pound or more from his last race, I will eliminate from the win. Also, during the full moon period three days before and three days after, I will eliminate any greyhound that loses a pound or more from his last race.

In horse racing there are many statistics that can help with the process of elimination. In doing some statistical research it is known that a horse must race in the last fourteen days before the race, with a 83.7 percent accuracy for the winning horse. Also, if a horse raced in the last seven days he had a 62.8 percent chance of winning. Therefore, the seven days statistics seems to prevail over the total fourteen days. If you have one horse in the race that raced seven days ago and the other raced and ten days ago, statistics tell us that the seven days are much better. This can be very logical if the horse has put in a good performance, because everything runs in cycles, and the horse could be moving up to a good cycle. This would be especially good if the bioinformatics rating supports the horse. This does not mean I am completely leaving out every horse that did not run in the last fourteen days. If I have a bioinformatics horse I would still consider him in the race.

Also make note of your winning horses at 82.3 percent, that are among the top favorites at the track with only 17.7 percent winning from the 5th place odds and up. Also, statistically speaking 50.7 percent of horses that came back to win ran the same distance in the prior race; 29.5 percent of the horses were running at a longer distance from their last race; 19.8 percent were dropping back to a shorter distance. So if a horse was dropping back to a shorter distance from its last race, there is only a 19.8 percent chance that he will win the race.

What about the horses weight factor? You have to look at the weight the horse is carrying because they do not weigh the horse at the track. As 46.4 percent of the winners carry the same weight as they did in their last race, 32.5 percent carry less weight, and 21.1 percent carry more weight. This tells you that if a horse is running with more weight from his last race the chance of winning is 21.1 percent.

In horse racing, gender is another factor because 76.1 percent of the races are won by males, and only 21.9 percent are won by females. This is based on ten thousand races with a selection of different tracks around the country. In looking at the age factor horses that are four years old or older won 76.9 percent of the races, and 2 - 3 year olds only won 23.1 percent of the races. Another factor in horse racing is that 70 percent of the winners were in the first-four positions on the first call. Meaning, that your closers accounted for 30 percent of the wins.

Another tool you can use for elimination is the consistency factor. If I see a horse with a record of averaging 1 out of 17 races for a win, and the horse has just won a race this would be a good elimination factor, because it will not come back to win again. As some horses can repeat after a win and some cannot. The lower the class, a good race takes too much out of the horse and it cannot come back and repeat again. This will generally show up in his last performance record. Also, many times although it has cost me a few races, (but in the long run has helped more than hindered), I cross off the number that won the prior race. For instance, let's say it's a Saturday and I am playing the 2nd race and #5 won that race on Friday. This means, I will leave the No.5 out and do not play it because it will not repeat. I also add the numbers between the two races. For instance, let's say I won the 2nd race and #7 won the 3rd race. If you add them it is a 12 bringing it down to a root value of 3. So anything that adds up to a 3 in the 2nd and 3rd race, I would not play in my connection with the bet 3. Therefore, with this process of elimination, I can be playing four horses in each race for almost nothing. Incidentally, these facts are unknown to the public.

Now, when a number wins there are numbers that will generally follow and they are in order: if #1 wins 2, 8, 1, 3, 7 will follow; if #2 wins 2, 4, 7, 10 a 1 will follow; if #3 wins 1, 2, 3, 6, and 7 will follow; if #4 wins 4, 9, 8, 6, 2 will follow; if #5 wins 7, 9, 8, 6, 10 will follow; if #6 wins 6, 4, 8, 3, 7 will follow; if #7 wins 5, 9, 2, 1, 10 will follow; if #8 wins 6, 4, 1, 8, 7 will follow; if #9 wins 9, 3, 1, 7, 5 will follow; if #10 wins 4, 1, 3, 2, 9 will follow; if #11 wins 1, 2, 5, 7, 10 will follow; if #12 wins 2, 6, 3, 11,8 will follow.

Step 4: We are going to take our six contenders and position them in 10 Quinelas. To do this you will have to know the characteristics of the race, and we will use a template using the Segment Code. Each day the segment code is effected by sunrise and sunset. We are playing Derby Lane at St. Petersburg, FL on June 30, 2001. Sunrise on this day is 6:37A and Sunset is at 8:31P. Therefore, the day segment will be longer than the evening segment, and the day will be around one hour and the evening will be around 43 minutes. We are playing the evening so I will show you how to calculate each segment.

We are taking 8:31P to 6:27A and there is a difference of 606 minutes. We divide by 14 whether from Sunrise to Sunset or Sunset to Sunrise.. By doing this it gives us 43.28 minutes and we have to mark down each segment. The first segment we know will start at sunset at 8.31P and will end at 9:14P, because we are adding the 43.21 minutes to the 8.31P, and the second period will start at 9:14P to 9:58P. The next segment would be 9:58P to 10:41P; the next segment at 10:41P to 11:24P; and the last segment of the evening will be 11:24P to 12:07P. When looking at your template you can mark in the times for the particular day you are playing.

June 30 is a Saturday, and we know the segment of 8:31P to 9:14P is F, the next segment will be D, then B, G, and E. Each of these segments represent months, and if it corresponds to your stats in your template it is likely to be a key factor or winner, and help in the process of elimination with your 10 Quinela combinations.

In segment A, the months are March and July, and the number associated with this segment is #4; also it is a spot for the female of the race to do good, and it is also a segment to watch the odds that the public is playing. Any contenders that drop over 50 percent from the morning line would be a good indicator as key factors in this particular segment.

In segment B, the months are April and November and the numbers are 1 and 8. This is also a segment where you can encounter claims, foul, and disqualifications at the horse track, and at the dog tracks severe bumps, and injuries.

In segment C, the months are June and September, and is good for the numbers 3 and 6, followed by 1 and 2; or you'll find a 1 - 3, 1 - 6, 2 - 3, 2 - 6 in the Quinela, and could be a major part in a Trifecta. In segment D, the month is December and the numbers are 9 and 12. In segment E, the months are May and October, and the numbers are 2 and 7, and also favor the youngest in the race. In segment F, the month is January and February, and the numbers are 10 and 11, and can favor the oldest in the race. In segment G, the month is August, and the number associated with this segment is 5, and favors the male sex and generally the favorite of the race. There is one more template for you to fill out and that is the recurring segment numbers. With each race you go back four weeks. If it's the first race and a Monday, you want to go back four Mondays and write down the four numbers that came in each race. After this is completed you want to find which numbers had a 75 or 100 percent accuracy, as they will be key factors in the segment you are currently working with and this will help complete the construction of your ten Quinela.

We are ready to convert the six contenders into our 10 Quinelas. Our first-six picks at Calder were 2, 3, 7, 9, with 1 and 11. Putting them into Quinela order we have 1-2, 1-3, 1-7, 1-9, 1-11, 2-3, 2-7, 2-9, 2-11, 3-7, 3-9, 3-11, 7-9, 7-11, and 9-11. The six contenders add up to 15 Quinelas, and we are reducing them down to ten. Meaning, that we have to eliminate five of those Quinelas. Sunrise on Thursday, May 24 is at 6:32A and Sunset is at 8:05P, and this gives the 8th race at Calder the Segment G. There is not enough data to back-track and the conditions of the segment does not fit the race. When I have to eliminate five of the Quinelas I write all the numbers down. In this case we have 1, 2, 3, 7, 9, 11, and how they finish in their last race. Number 1 was fourth, #2 was seventh, #3 was second, #7 was 3rd, #9 and #11 were first. Normally, I would eliminate identical patterns such as 7-9 and 11 all winning, and I would not play 7-9 and 11 together. So the process of eliminating 7-9, 7-11 and 9-11, I would also look at the negative factors of horses that have not raced in the last fourteen days. This gives me 2, 7, 9, and 11. Usually, I would cross out 2-7, 2-9, 2-11, 7-9, 7-11, and 9-11. Also, if the Quinela in the previous race is a 7-9, I will leave out 7-9 or the race from the previous day. So there are many methods you can use statistically that can eliminate five of these combinations. In this case, I would leave out the 2-7, 2-9, 2-11, 7-9, and 7-11. I know my key factors are going to be the 1 or 3, because they have raced within the 14 day period.

In greyhound racing I use the same factors but the only difference is that I leave the high and low weight out. Also, by looking at the recurring numbers I find which two combinations do not come in, and that I could also leave it out as a Quinela. It's not as difficult as it sounds to leave out five Quinelas from the 15 contenders you have, and if there is no Quinela in the race you can play an Exacta box. The results of this race came in 11-1 and would have hit our ten final list with our six contenders. Fortunately, with this play #11 paid $103 to win, and the 11-1 Exacta paid $2,054.80 for a $2 ticket. At many tracks you will find that a $20 Quinela will pay higher than playing a $1 Trifecta. Example: If you were to play a 12/12/ALL on a $1 ticket it would be $12 compared to playing a $12 Quinela. Even if you're just a $2 player just betting $20 per race on these ten combinations, you could well generate a profit of over $100 per day. I prefer to play a $20 bet instead of betting $200 per race, and if the Quinela comes in and pays $40, I have already doubled my money making $200 for the day. So different types of strategy can apply to the ten remaining combinations you have such as Perfectas or Quinelas.

Once you are able to eliminate five Quinelas from the six contenders successfully, you are now ready for Step 5.

Step 5: To box six greyhounds on a $1 Trifecta would cost $120 per race. But with the process of elimination (leaving five of the Quinelas out), you now bring that cost down to $80. You do this by taking your top-two. For instance, let's say we have 12/12/3456 this is an $8 bet, if you have ten of these bets it brings the cost down to $80. You can also consider a key and this can be determined by the stats you have on each race, whether the favorites, month, or bioinformatics key contender. Also using an extra template can help especially for tracks that only give the month and not the birth day of the horse. Look at the monthly time chart and you will see that it is marked out by the period of the month and the time of the race. Example: If you are at the track on June 27, you look at the period of June 22 - July 22 and the race if going off at 8:30P, you look under 8:30P and you will find the month of February and August are factors at this time. When you find that a box is split, as it is under the period of July 23 - August 23 from 8:00P to 10:00P, this means that the top one 8:00P to 9:00P is March and September, and 9:00P to 10:00P the second hour of this period is April and October. This information will help confirm a key you are using in the Trifecta. At Calder Race Track the #1 horse was selected as a key, and we had a choice between #1 and #3. The #1 was the number we used bringing the bet down a bit lower than going with All. For instance, our bet with #1 in first or second place will look like this: 1/237911/237911, 237911/1/237911.

Also, since this is a race of over nine horses we can add a 7 pick, if you prefer. With the rest of the combinations we have a 23/23/1, 37/37/1, 39/39/1, 311/311/1, 911/911/1, is a total bet of $50 for the $1 Trifecta. The Trifecta race came in 11/1/7, paying $29,615.00. Remember, when selecting a key you want to confirm it by the month, recurring numbers, segment period, and stats. You have been able to select 10 Quinelas and successfully picked the key.

There is another way to play the key in the Trifecta and Quinela at the same time. For instance, where your key is first or second - five of your Quinelas have the key first or second, you play as a $2 Quinela, and if you have five of them it's $10. Then put the third with the other five you have for $10 for a total bet of $20. You are either going to hit the Quinela or Trifecta. It's almost the same as if you were betting each of the combinations as a Quinela, and gives you a little practice with your selection of a key. A good rule to follow after the process of elimination; especially from the win position the two and three remaining ones should be considered as a key factor. If one has the bio aspect for the day generally that's your key. Or, if it's a favorite with the bio it's a good chance that it will be in the money. You try to find a pattern where there are at least 75 percent or better in the three positions. After you have completed Step 8 you are ready to move into Step 6.

Step 6: The Superfecta. With the Superfecta you can make thousands of dollars each day, and if you have come this far and successfully completed each step you are ready for the superfecta. What you are basically doing is using the same Quinela combinations, except with the Superfecta you are playing a key. In using a key in first or second position, I like to put the other four in back of them, so if my first bet is 1-2, I get a 12/12/3456/3456 and this a $24 bet. I do this for each Quinela combinations where the key is first or second. On the third and fourth position for the key with the Quinela, if the race has nine, I only use eight of them. If it only has eight then I will call a combination out with All. For example, say that my key is #1 and part of the makeup of the 10 Quinelas is a 5-6. I would call this out as a 56/56/1/ALL and 56/56/ALL/1. This bet indicates that if 5-6 comes in first or second, and #1 comes in third with anything in fourth position I win, if 5-6 wins and anything comes in third position and #1 comes in fourth, I win. In general this bet is going to cost $216 to play 10 Superfectas. In the eighth race at Calder #1 was my key and my bet looked like this: 1/237911/237911/237911;237911/1/237911/237911; 23/23/1/578911; 23/23/578911/1;337/37/1/258911; 37/37/258911/1; 39/39/1/258911; 39/39/258911; 311/311/1/25789; 311/311/25789/1; 911/911/1/23578; 911/911/23578/1.

This bet cost me $220 and the results were 11-1-7-3 paying over $23,000 for the Super. Using the top-two selections there are many ways you can play the Superfectas. Here are a few examples with the cost of the $1 Super:

12/12/34/34=$4 12/12/34/345=$8 12/12/34/3456=$12

12/12/34/34567=$16 12/12/34/ALL=$20 12/12/345/345=$12

12/12/345/3456=$18 12/12/345/34567=$24 12/12/345/ALL=$30

12/12/3456/3456=$24 12/12/3456/34567=$32 12/12/3456/ALL=$40

12/12/34567/34567=$40 12/12/34567/ALL=$50 12/12/ALL/ALL=$60

If you do not have the birth data of the contender to select your key use the other factor such as month, favorite, or its percentage in the top-four position. When looking for a large payoff I will generally select my key from Level 2, and with this step your profits should be well into the thousands, but you still want to be conservative moving into step 9. What I suggest that you do is map out three races and if you win keep going. Remember, three strikes and you're out! There are also some unforeseen problems that can cost you the bet such as in greyhound racing a collision can occur and in horse racing a disqualification can occur and in time you will experience all of them. After a few big hits with the Superfecta you are ready to move into step 7.

Step 7: Every track has Exotic wagers with large payoffs. In Hong Kong it is the Triple Trio paying millions; in the United States it is the Twin-Trifecta and Tri-Supers. These should only be played if your profits are into the thousands of dollars. Still using your six contenders you set up the same way with your ten Quinelas. The only difference with each of these Quinelas is that you will have to determine which one you want to win and which one you want second - somewhat like an Exacta. You are going to have 10 exact combinations in your first half, and your key will work the same way, by placing your key with the top 10. The only difference will be if your key is first or second, you no longer will have the option of putting the four in back of it. Meaning, that when your key is first or second you have to take another number from remaining ones. Now, there are certain numbers that go together such as Super's and Trifectas you will find that the 5-7 together, 1-3, 2-3, 1-6, 2-6, 1-2, and you can use this as a guide as to which one of the remaining four you want to put in that third position. As a back up ticket let's say you have a 1-2, and you put three as your third, you can get a 12/456 on a $1 ticket for $3. The 1, 2, 3 tickets you have you will get 10 times for a cost of $100, and if it hits you will have 10 exchanges going into the second half of the Trifecta, and if you hit you will pickup the Trifecta pool. There are some Twin-Trifectas that can be played as a Superfecta, and as a backup say your key is #1, and you have a 57/1, you can back it up with a 57/ALL/1 in a Superfecta. If #1 runs out and ends up in fourth position you can still pick up the Superfecta prize and that will pay for the Twin-Trifecta.

There is another method you can do if you are not comfortable selecting the winner and that is taking 12/12 with the key. You get as a $5 combination, meaning that 12/12/3 is going to cost $10. This will give you five exchanges and you can use the backup the same way. With your back up you are going to have five out of the 10 exchanges on the second half, and you will pick up the winnings from the first half, and this still gives you a shot at the second half of the Twin-Trifecta.. Now, if it's a Tri-Superfecta all you do is use the same method. You have 10 combinations or five in the back half in first, second, or third position. With the remaining three you have left over from your six selections pick which one you would like in fourth position. You can look at the program to see if the contender has a percentage of wins - second, third, or fourth. So if you see the fourth being highest of the three it will probably be the most likely fourth place position. There is another thing I like to have with my exchanges. For instance, let's say your working with a ticket where you only have five exchanges. What I do is pick up the best three from the inside such as the 1 to 4 post and the best three from the outside such as the 5 to 8 post. If there are more than eight contenders in the race then I use the best from the 9 - 12 post, and I take one of the inside and outside together with the eight in third position. Here is another option - if you have four contenders in Level 1, you can put them together as you would a Quinela. Meaning, you have 1-2-3-4, you will have 1-2, 1-3, 1-4, 2-3, 2-4, and 3-4. Now take one of your contenders from Level 2 and put that in third position. You can also do the same in the other half of the Twin-Trifecta or Tri-Super. In using the six contenders we have used the back up in every play and you can do the same in the Twin-Tri and Tri-Super. If you are doing it exact you can get an Exacta to back it up. For instance, let's say you are spending $100 in the first half, you can back it up with an Exacta bet. If it's a $2 Exacta bet it's going to cost $20 more so you are paying $120 for the play. Or, you can use a $1 Trifecta so at least you will have one exchange in the first-half of the Trifecta. Then on that one exchange you pick the best combinations you like from the inside - outside or that you have from the in and out and the key.

Here is a small play that I always like to bet at the track. I always like to use the 1-3, 1-6, 2-3, 2-6 and I also look at 4, 5, 7, 8. If I do not like anything here, I will use one of the numbers selected - like a one. I would play a 2-3-1 or 2-6-1- and it will probably be from the 4-5-7-8. If there is more than eight in the race I might decide on nine. But usually I like to have the field of nine or under. For instance, let's say I pick a four, I would have a 1-3-4, 1-6-4, 2-3-4, 2-6-4, this cost $24 on a $1 box. Then what I do is take a $3 ticket straight, this way I would have four exchanges if it comes straight. And I do the same thing with the second half. Now if the second half is a Tri-Super I would take the 1-3-4, and I would look to see what I have left from Level 1 and put that in fourth position. This way of playing has given me many good size Twin-Trifecta and Tri-Supers. Therefore, you do not have to play much money with the Twin-Trifecta or Tri-Super. This can be a side thing while you're playing the other races to sit and enjoy or you can go at it with the $120 play. Always use a back up in case it does not work the way you have it planned, you will get a return on your money.

 

 

BREEDERS CUP RACES

After I wrote the book, The Key to Speculation for Winning the Kentucky Derby, in 1984 we were introduced to the Breeders Cup. So this was an ideal time to write the book, The Key to Speculation for Winning the Breeders Cup, which was published in 1984. The concept of this book was to narrow each race down by the red, green, and yellow. Now the green represented the three favorites of the race. The red represented the four longest shots of the race, and the yellow represented the horses that were in between. The formula for projecting a long shot was 0 degrees of a planet, 0 degrees of the ascendant, or mid heaven, or Part of Fortune. The 0 degrees is more dominant in the signs of Taurus or Gemini, also 2 to 3 degrees of Aquarius on the ascendant at the time of the race represented that a long shot would win. The mid heaven at 1 degree of Sagittarius, 16 and 17 degrees of Scorpio or Capricorn, 28 degrees of Scorpio or Sagittarius, 5 to 8 degrees of Sagittarius, or 14 degrees of Capricorn. These are the dominant factors relating to a long shot, along with the planetary segment of Saturn and Mars. This segment has always been a prominent factor for long shots.

For the yellow light price I look for the ascendant to square the mid heaven, especially if the ascendant is 17 or 18 degrees of Pisces, or the mid heaven is at 1, 9 or 16 to 19 degrees of Capricorn. For the green light zone if the ascendant is at 6, 12, 18, or 24 of any sign this would indicate that one of the top-three favorites would win. The ascendant is more important for the favorites to win than the mid heaven. The mid heaven has a stronger affect with long shots. The only degrees on the mid heaven indicating the favorite is any planet at 9 or 25 degrees. As stated in the book, once I have the color code then pick my two dominate astro contenders. If its green I pick the best two from the top-three favorites. If its red I pick the best two from the four longest shots. This does not mean that I stay that particular pattern, I will use a backup as insurance. For example, I have my two favorites but if I see an astro from the yellow or red I will include it in the play. If I am playing a bet three I would use all three contenders in each race, and on a Pick-6 I would not.

Another factor is the way Venus is aspected to the ascendant, mid heaven, natal sun, and moon, for determining the outcome of the race. The only sign that Venus transits that balances out to the same pattern is in the sign of Libra. So if Venus is in the sign of Libra looking back at the eight year cycle for a particular date or event, it is most likely that the same pattern will recur.

Let's look at the Breeders Cup Races for October 27, 2001. The aspects are as follows:

 

 

Part of Fortune Sun Moon Ascendant Mid Heaven

Distaff 28 Tau. 4 Scor. 13 Pis. 18 Cap. 13 Scor.

Juvenile Filly 8 Gem. 4 Scor. 13 Pis. 28 Cap. 22 Scor.

Mile 21 Gem. 4 Scor. 14 Pis. 11 Aqua. 1 Sag.

Sprint 4 Can. 4 Scor. 14 Pis. 24 Aqua. 10 Sag.

Fillies & Mares 18 Can. 4 Scor. 14 Pis. 8 Pis. 18 Sag.

Juvenile 3 Leo 4 Scor. 14 Pis. 23 Pis. 26 Sag.

Turf 21 Leo 4 Scor. 15 Pis. 10 Aries 5 Cap.

Classic 8 Virgo 4 Scor. 15 Pis. 27 Aries 14 Cap.

 

 

In the Distaff, it is a moon segment and we have 18 degrees on the ascendant indicating that one of the top-three favorites would win. In the Juvenile Fillies it is a Saturn segment which represents the long shot but there is no long shot indicator by the degrees nor green or yellow. So we treat this race as a green looking at the Venus cycle from 1993 and 1985, where every race was won by green except for the Classic which was red.

In the Mile this is where we have Sagittarius 1 degree on the mid heaven, indicating a long shot. This is where we have the two different aspects conflicting each other. We will treat this race as a favorite as well as a long shot in our play. In the Sprint we have 24 degrees of Aquarius on the ascendant which would indicate green. In the Fillies and Mares race we have no record of this race going back to the Venus cycle, as it was introduced in 1999. It is a Mars segment and there are no indicators telling us what to expect for this race. So we will treat it as a green. In the Juvenile we have the sun segment and we will treat it as a favorite. The Turf is also a sun segment and we will treat it as a green. The Classic, you will notice that we have the mid heaven at 14 degrees of Capricorn indicating a long shot race, and this also confirms what we have from the Venus in Libra cycle. Depending on the event where it is held the Saturn segment will generally dominate from 1 to 2 P.M. For this Breeders Cup event it will stay in from 1:29 P.M. - 2:21 P.M. Sunrise for this event is at 7:21 A.M. and Sunset is at 5:58 P.M. We take the total in minutes which is 739 minutes from 7:21 A.M. to 5:58 P.M. period. We divide this by 14 using two sets of planetary segments that will be present during this period. So fourteen divided into 739 which equals 52.78. All you do is add the 52.78 onto 7:21 A.M. for your first segment, and keep doing for each additional hour. The planetary segments that follow from sunrise on Saturday are: Saturn, Jupiter, Mars, Sun, Venus, Mercury, Moon. And it starts all over again with Saturn. The segments in the Breeders Cup will be from 12:37 P.M. to 1:29 P.M. (a moon segment), Saturn segment is from 1:29 P.M. to 2:31 P.M. The Jupiter segment is from 2:21 P.M. to 3:13 P.M. The Mars segment is from 3:13 P.M to 4:05 P.M. The Sun segment is from 4:05 P.M. to 4:57 P.M. The Venus segment is from 4:57 P.M. to 5:49 P.M. The Mercury segment is from 5:49 P.M. to 6:49 P.M.

After all this information is compiled you are ready to find the Astro horses from each of the different levels, and focus in on the race with the red, green, and yellow pattern. If its green we are looking for the two Astro horses from the top-three favorites. The bioinformatic table is the Astro aspect from the transiting moon to the horses natal moon. If a horse is born with an Aries moon, when the moon transits that sign it is a conjunction to the horses natal moon, which gives him the first aspect for winning. Then the trine aspect which is Leo and then the following aspects from the code tables. The moon cycle is based on the biorhythm and that is why it is called bioinformatics tables. If a horse is a one that means he was born with the moon in the sign of Aries, and it goes from Aries (number one) to Pisces (number 12).

In looking at your day codes it is associated with the moon as it relates to the horses moon cycles combined with the Venus influence. The letter A is always Aries and goes from A to L which would be Pisces. It is on the same format using the same Astrological codes. This was designed for people that have no knowledge on how to use Astrology at the race track. The majority of the moon horses can be used as a key, and the majority of them will come in first or second. As explained in the book, The Key to Speculation for winning the Breeders Cup, when the transiting Mars is on the ascendant, the speed horse will generally win along with the horse who's natal sun is on the ascendant or descendant at the time will also be a winning factor. If the horses natal Mars is on the ascendant this too is a winning factor. Another Astro play that I have won with in the Kentucky Derby is transiting Jupiter trine or conjunct natal Mars. What we are looking for with the other Astrological factors reflecting the energy level, is the Mars influence. Depending on how Mars is aspected in the chart you can go back to previous races with the same aspect was present to determine its influence. Did he burn up the energy early? Or did he have a burst of energy at the end of the race? You can get a good profile by looking at the aspect from previous races.

If there are no Astro horses in the selection of red, green, and yellow then you have to go back to find when these horses won before. There is one common thing about the Breeders Cup, is that the horses that have won had a win when the moon was in the same sign as today's races, or under the same aspect with the sun. For instance, on October 27th the moon will be in Pisces and the sun in the sign of Scorpio in trine aspect. The horse must have won under a trine aspect or when the moon was in Pisces from his previous races. What I like to see in a jockey is that when a horse won under the favorable aspect, the jockey that is riding him now is the same one that rode him when he won before under the same aspect The next few pages are from 1993 newsletter publication recapping the 1991 - 1992 Breeders Cup. Look at the races I have marked with the black arrow, and this will give you a better understanding of the jockey, moon, and sun/moon aspect (see 'Files' section).

 

 

 

 

 

 

 

 

 

 

Copyright © 2001 by Jack Gillen. All rights reserved under International and Pan-American Copyright Conventions. Any reproduction is strictly forbidden without express written permission. If a copy version is discovered, this represents physical evidence which may be used in a court of law to show copyright infringement, which will be vigorously prosecuted.

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